Virtual and Augmented Reality are already capturing the imaginations of millions around the world. If you are passionate about creating games, films, ads, art, journalism and more with these cutting-edge technologies, then join us at the Vision 2016 Virtual and Augmented Reality Summit.
Vision VR/AR Summit is an all-new cross industry event for artists, engineers, programmers, designers, musicians, directors and producers, hardware manufacturers and researchers. It will be a unique event focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content.
Vision VR/AR Summit will feature tech leaders, design innovators, and visionaries. Sessions will cover a broad range of topics, such as conceptual and practical design, technology deep dives, interface design, implementation and creation of full immersion through presence. With all the hardware providers participating in Vision VR/AR Summit, participants will have a chance to get experts advice with their projects and find plenty of new opportunities.
Heavily discounted Early Bird tickets are available right now, along with a limited number of student passes! Be sure to subscribe to all the updates from Vision VR/AR, including speaker and schedule news.
We are proud to announce that Alex McDowell, the Creative Director of 5D Global Studio, is one of three keynote speakers at Vision Summit 2016. McDowell is a world-renowned designer of immersive virtual worlds, and he will share his knowledge of creating engaging virtual realities.
Alex McDowell
Creative Director, 5D Global Studio at Wondros
Professor of Practice, USC School of Cinematic Arts, Media Arts + Practice
William Cameron Menzies Endowed Chair in Production Design
Director, USC World Building Media Lab, USC World Building Institute
The Vision Summit 2016 Advisory Board is a distinguished group of VR/AR industry leaders whose expertise and guidance steer the conference program. The Advisory Board is responsible for ensuring that the content we present is relevant and engaging to our audience, and that it represents the latest in industry news and technology. We appreciate their dedication and commitment to guaranteeing the quality of content at Vision Summit 2016.
Michael Capps
Unity Technologies
Sylvio Drouin
Unity Technologies
Joe Ludwig
Valve
David Luebke
Nvidia
Richard Marks
Sony
Relja Markovic
Microsoft
Jacki Morie
USC
Vision VR/AR will take place at the spectacular Loews Hollywood Hotel in the heart of Hollywood, CA, February 10-11, 2016. We’ll be providing more information on this page soon about accommodation. Remember to sign up to get your Vision VR/AR updates directly in your inbox!
February 10-11, 2016
Loews Hollywood Hotel
Submit your VR/AR project, and it can be your name in lights at the year’s most prestigious VR/AR awards. Win, and you’ll be recognized as the innovator that’s bringing the virtual future to life. Whatever platform you’re targeting and whatever middleware you used to build it, it’s your chance to be recognized for best game, best film/interactive story or best demo.
Full competition details are available here.
Like you, we’re excited about the world-changing potential of VR and AR. We’ve seen first-hand the impact a global community of game developers generously sharing their hard-won tech and creative knowledge has had on the quality of games. Since we work closely with all the major platforms, including Oculus Rift, Sony's Playstation VR, and Microsoft Hololens, we believe we are in the perfect position to bring together the VR community and encourage knowledge sharing.
Dr. Michael Capps has been a game designer, executive producer, head writer, lead programmer, research professor, and studio executive. He's best known for his decade as the president of Epic Games, makers of the mega-hit Gears of War and Infinity Blade franchises and the award-winning Unreal Engine. Mike currently serves on the boards of the Academy of Interactive Arts and Sciences (AIAS), the Game Developers Conference (GDC), Remedy Entertainment in Finland, the Sphero entertainment robotics company in Colorado, as well as a few unannounced companies. Prior to entering the games industry, Michael served on the faculty of the Naval Postgraduate School, with a research focus of networked virtual reality and large scale simulations.
Mike was recently featured as a digital warfare expert in the Military Channel's Combat Countdown series. He is currently featured as a technology futurist on both the Science Channel's "NASA Unexplained Files" and "What on Earth" series.
Sylvio Drouin is the Vice President of Unity Labs, which is responsible for advanced research and innovation at Unity Technologies, with a focus on the future of VR, AR, storytelling, and game authoring. He has been an advisor to Unity for more than 6 years, bringing to the company some of its most fundamental core technologies and key talent. Prior to working with Unity, Sylvio served as CTO for multiple companies around the world. He continues to advise some of Silicon Valley's most prolific startups, helping bootstrap innovation across mobile, graphic and web technologies.
Joe started at Valve in 2009 working on virtual hats. About four years ago he switched to working on virtual reality hats. Since then he’s been involved in a wide variety of things as part of Valve’s SteamVR effort.
David Luebke heads graphics research at NVIDIA Research, which he helped found in 2006 after eight years on the faculty of the University of Virginia.
Luebke received his Ph.D. under Fred Brooks at the University of North Carolina in 1998. His personal research focuses on ray tracing and novel display technology for VR and AR.
Richard Marks directs the PlayStation Magic Lab in Sony Computer Entertainment, which focuses on using technology to explore new interactive experiences. He studied avionics at the Massachusetts Institute of Technology before getting his PhD at Stanford University in the Aerospace Robotics Lab. Marks has worked at PlayStation since 1999 when, inspired by the unveiling of PlayStation 2, he joined Sony Computer Entertainment R&D to investigate the use of live video input for gaming. He is credited as the creator of the EyeToy and PlayStation Eye cameras. For several years, he managed the R&D Special Projects group, exploring man-machine interfaces and physical simulation research. He led the development of PlayStation Move and contributed to the design of the PlayStation 4 camera and DualShock4. Most recently, he has been involved with PlayStation VR, PlayStation’s soon-to-be-released virtual reality product.
Relja leads app and games engineering on Microsoft HoloLens, as well as technology for a number of Xbox and Windows games studios at Microsoft. Previously he worked on the Facebook Android client and Facebook Core Systems. Deep down he is a graphics engineer at heart.
Jacquelyn Morie has 25 years experience in developing innovative techniques for virtual reality environments. She spent 13 years as a Sr. Research Scientist at USC’s Institute for Creative Technologies (ICT), which she helped found in 1999. At ICT she created highly immersive virtual reality experiences and also novel virtual reality telehealth care activities. Prior to ICT, Dr. Morie worked at Disney Feature Animation and at special effects companies VIFX, Blue Sky and Rhythm & Hues. Her virtual reality work started in 1990 at UCF’s Institute for Simulation and Training in Orlando, FL.